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It’s a simple walk cycle with a duration of 62 frames. Here’s what my interface currently looks like (I’m using Blender 2.82). While we can create animations directly in Blender, I’ll focus on using the one we’ve imported from Mixamo in my earlier article. If the forward motion is included in the Action Strip, the character would reset to the beginning rather than continuously move forward. For walk cycles, it is common to exclude the forward motion from the Action Strip and instead replace it with a linear motion. The NLA Editor can be used in conjunction with regular keyframes. Action strips can be mixed and matched to blend in, so there’s no popping when one animation ends and one begins. If you’re curious, NLA stands for Non Linear Animation. We start with regular keyframes, turn them into a block (or Action Strip as Blender calls them), and then we mix and match them on a special timeline called the NLA Editor. The concept of the NLA Editor is similar to aniBlocks in DAZ Studio, or the NLA blocks in Carrara.
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In a walk cycle, we’d have to play the walk loop multiple times to create the illusion of walking. Now that we have an animation in there, we may want to play it more than once.
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In my previous article I’ve explained how to import Synty characters into Blender, and how to apply animations from Mixamo.
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