

All of these licenses allow free use, redistribution, and adaptation for non-commercial purposes. The individual images were published in Flickr by their respective authors under either Creative Commons BY 2.0, Creative Commons BY-NC 2.0, Public Domain Mark 1.0, Public Domain CC0 1.0, or U.S.

For business inquiries, please visit our website and submit the form: NVIDIA Research Licensing Licenses Please note that this dataset is not intended for, and should not be used for, development or improvement of facial recognition technologies. Various automatic filters were used to prune the set, and finally Amazon Mechanical Turk was used to remove the occasional statues, paintings, or photos of photos. Only images under permissive licenses were collected.

The images were crawled from Flickr, thus inheriting all the biases of that website, and automatically aligned and cropped using dlib.

It also has good coverage of accessories such as eyeglasses, sunglasses, hats, etc. The dataset consists of 70,000 high-quality PNG images at 1024×1024 resolution and contains considerable variation in terms of age, ethnicity and image background. Tero Karras (NVIDIA), Samuli Laine (NVIDIA), Timo Aila (NVIDIA) \”The game looks gorgeous, the music is delightful, and the controls are intuitive for the platform.Flickr-Faces-HQ (FFHQ) is a high-quality image dataset of human faces, originally created as a benchmark for generative adversarial networks (GAN):Ī Style-Based Generator Architecture for Generative Adversarial Networks \”A collaboration that feels more like a dance than puzzle-solving.\” – Kill Screen \”Prune is an awe-inspiring work of digital poetry that transcends its initial subject material to explore a much larger, much more complex theme, in an articulate and powerfully moving manner.\” – 10/10 Pocket Gamer \”Breathtakingly beautiful design and gameplay work together perfectly for a tranquil, touching experience.\” – 4.5/5 Gamezebo \”Unlike anything I\’ve played before… the kind of experience I want to pull out to show my friends.\” – The Verge Kyle Preston joined in to add his unique musical signature and sound effects. Originally based on an experimental tree generation script, Joel McDonald carefully crafted Prune to perfection over the course of a year. * Share screenshots of your unique tree creations with friends * No IAP, no monetization strategy, no currencies * Meditative music and sound design for you to zen out to * Beautiful, minimalist art and a super clean interface-it\’s just you and the trees Bring life to a forgotten landscape, and uncover a story hidden deep beneath the soil. With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. A game about the beauty and joy of cultivation.
